I'm sure there are other performance bugs we haven't pinpointed yet. If
you have Sync To VBlank enabled (which is default) then 60 FPS is
probably to be expected. Because the framerate should be the same as
your monitor; never higher.

Unfortunately with a few compiz/unity performance bugs pending and their
fixes not available for testing yet, it's hard to tell what's what. And
very difficult for anyone to identify which bug they're experiencing
with certainty. It will get easier as more fixes are released...

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https://bugs.launchpad.net/bugs/861061

Title:
  [regression] All apps have a lower frame rate under Unity.

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