Public bug reported:
The new multi-monitor work now snaps the mouse to the edge when moving it at a
certain speed between monitors (moving right to left), but it also does this
when moving back to the other monitor (left to right), where you don't want to
reveal the launcher.
It's hard to move it fast because you already started moving your mouse way to
the left, and loose physical space to move by the time you get to the right :)
This makes moving between monitors awkward and feel unpredictable.
ProblemType: Bug
DistroRelease: Ubuntu 12.04
Package: unity 5.2.0-0ubuntu1
ProcVersionSignature: Ubuntu 3.2.0-14.23-generic-pae 3.2.3
Uname: Linux 3.2.0-14-generic-pae i686
ApportVersion: 1.91-0ubuntu1
Architecture: i386
CompizPlugins:
[core,bailer,detection,composite,opengl,compiztoolbox,decor,imgpng,resize,unitymtgrabhandles,snap,place,session,move,regex,mousepoll,gnomecompat,vpswitch,grid,animation,wall,expo,ezoom,workarounds,fade,scale,unityshell]
Date: Mon Feb 6 12:42:10 2012
EcryptfsInUse: Yes
InstallationMedia: Ubuntu 11.10 "Oneiric Ocelot" - Release i386 (20111012)
ProcEnviron:
PATH=(custom, no user)
LANG=en_US.UTF-8
SHELL=/bin/bash
SourcePackage: unity
UpgradeStatus: Upgraded to precise on 2011-12-02 (66 days ago)
** Affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Tags: apport-bug i386 precise running-unity
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https://bugs.launchpad.net/bugs/927693
Title:
Mouse shouldn't be snapped to the Launcher's edge on return
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