Your first point affects me most:

"Hiding window controls when the window is inactive and maximized force
the user to focus the window before being able to click one of the three
title bar buttons (close, maximize, toggle)"

It is becoming increasingly common on my day to day computing in Unity
where I am focusing my attention on a small window, but I want to go and
close the maximised unfocused window behind it, then realise I have to
click on the background window first to shows its close button. Really
thought this bug would have received more attention by now. Is no one
else bugged by this?

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https://bugs.launchpad.net/bugs/812669

Title:
  Unity's application menu bar accessibility problems

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