This was fixed in unity, revision 1876, on Sun 2012-01-29. When I fixed
it I didn't see this bug report.
If it still happens in the latest uinity builds it'd be good to get
another stack trace.
Cheers,
** Changed in: unity
Assignee: Jay Taoko (jaytaoko) => Thomi Richards (thomir)
** Changed in: unity
Status: Confirmed => Fix Committed
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https://bugs.launchpad.net/bugs/916258
Title:
compiz crashed with SIGSEGV in
std::list<unity::debug::Introspectable*,
std::allocator<unity::debug::Introspectable*> >::remove()
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