Andy, this bug directly relates to the following lines in
WindowButton.cpp:
glib::Object<GdkPixbuf> pixbuf(gdk_pixbuf_new_from_file(filename.Value(),
&error));
// not handling broken texture or missing files
return nux::CreateTexture2DFromPixbuf(pixbuf, true);
Now obviously the pixbuf is null in this case.
Can we have a sensible default instead of seg-faulting?
** Changed in: unity
Assignee: Jay Taoko (jaytaoko) => Andrea Azzarone (andyrock)
** Changed in: unity
Milestone: 5.6.0 => 5.4.0
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https://bugs.launchpad.net/bugs/921130
Title:
compiz crashed with SIGSEGV in nux::NTextureData::GetSurface()
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