Public bug reported:
Binary package hint: starfighter
The sound in the game gets stuck in a small clicking loop, which
occasionally advances to another small loop (less than a second) after
extended play.
The game was running for over 8 hours, 4/5 of which it would have been idle.
Gameplay and GFX are still fine, but eventually the audio (both SFX and Music)
went into this state.
The game was started with music disabled, but music was later enabled, probably
a good 2 hours before this started.
Background tasks also running on the desktop were Amarok (nothing
playing), GAIM (with the occasional login/logout event) and Firefox.
GAIM would have been the only thing actually to potentially have used
audio resources, but has successfully done so before without trouble.
Installed package versions:
starfighter:
Installed: 1.1-6ubuntu1
Candidate: 1.1-6ubuntu1
Version table:
*** 1.1-6ubuntu1 0
500 http://gb.archive.ubuntu.com feisty/universe Packages
100 /var/lib/dpkg/status
libsdl-mixer1.2:
Installed: 1.2.6-1.1build1
Candidate: 1.2.6-1.1build1
Version table:
*** 1.2.6-1.1build1 0
500 http://gb.archive.ubuntu.com feisty/main Packages
100 /var/lib/dpkg/status
libsdl1.2debian:
Installed: 1.2.11-7ubuntu1
Candidate: 1.2.11-7ubuntu1
Version table:
*** 1.2.11-7ubuntu1 0
500 http://gb.archive.ubuntu.com feisty/main Packages
100 /var/lib/dpkg/status
Sound Card:
AC-97 on board NForce 2 350 Chipset.
$ more /proc/asound/cards
0 [CK8S ]: NFORCE - NVidia CK8S
NVidia CK8S with ALC850 at 0xf6001000, irq 18
Relevant Modules Loaded:
Module Size Used by
snd_intel8x0 34204 4
snd_ac97_codec 98336 1 snd_intel8x0
ac97_bus 3200 1 snd_ac97_codec
snd_pcm_oss 44544 0
snd_mixer_oss 17408 1 snd_pcm_oss
snd_pcm 79876 4 snd_intel8x0,snd_ac97_codec,snd_pcm_oss
snd_seq_dummy 4740 0
snd_seq_oss 32896 0
snd_seq_midi 9600 0
snd_rawmidi 25472 1 snd_seq_midi
snd_seq_midi_event 8448 2 snd_seq_oss,snd_seq_midi
analog 12832 0
gameport 16520 1 analog
snd_seq 52592 6
snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_seq_midi_event
snd_timer 23684 3 snd_pcm,snd_seq
snd_seq_device 9100 5
snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_rawmidi,snd_seq
pcspkr 4224 0
snd 54020 16
snd_intel8x0,snd_ac97_codec,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device
soundcore 8672 1 snd
snd_page_alloc 10888 2 snd_intel8x0,snd_pcm
** Affects: starfighter (Ubuntu)
Importance: Undecided
Status: Unconfirmed
--
Audio becomes stuck in loop
https://bugs.launchpad.net/bugs/117254
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