Public bug reported:

On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst 
the HUD is displayed the mouse cursor cannot pass from right to left unless 
travelling at high velocity (ie. not looking to trigger a launcher reveal). 
Travelling from left to right there is no issue.
The problem appears to be that when a launcher reveal would normally be in the 
process of being triggered on the left edge of a display, this is overriden 
whilst the HUD is open, causing the mouse cursor to fight indefinitely at the 
edge of the display to pass.

Solution:
At display boundaries, the first hold, for the Launcher reveal when travelling 
from right to left, should be bypassed when the HUD is displayed. The second 
hold (the hold which is symmetric in both left and right directions) should be 
kept.

** Affects: ayatana-design
     Importance: High
     Assignee: Stewart Wilson (stewartw)
         Status: Triaged

** Affects: unity
     Importance: Undecided
         Status: New

** Affects: unity (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: multimonitor udp

** Also affects: ayatana-design
   Importance: Undecided
       Status: New

** Changed in: ayatana-design
       Status: New => Triaged

** Changed in: ayatana-design
   Importance: Undecided => High

** Changed in: ayatana-design
     Assignee: (unassigned) => Stewart Wilson (stewartw)

** Also affects: unity
   Importance: Undecided
       Status: New

** Description changed:

- On a multimonitor setup, whilst the HUD is displayed the mouse cursor cannot 
pass from right to left unless travelling at high velocity (ie. not looking to 
trigger a launcher reveal). Travelling from left to right there is no issue.
+ On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst 
the HUD is displayed the mouse cursor cannot pass from right to left unless 
travelling at high velocity (ie. not looking to trigger a launcher reveal). 
Travelling from left to right there is no issue.
  The problem appears to be that when a launcher reveal would normally be in 
the process of being triggered on the left edge of a display, this is overriden 
whilst the HUD is open, causing the mouse cursor to fight indefinitely at the 
edge of the display to pass.
  
  Solution:
  At display boundaries, the first hold, for the Launcher reveal when 
travelling from right to left, should be bypassed when the HUD is displayed. 
The second hold (the hold which is symmetric in both left and right directions) 
should be kept.

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https://bugs.launchpad.net/bugs/937074

Title:
  HUD multimonitor - mouse cursor gets stuck when trying to pass the
  right-to-left edge barrier between displays whilst the HUD is invoked

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