Public bug reported:
On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst
the HUD is displayed the mouse cursor cannot pass from right to left unless
travelling at high velocity (ie. not looking to trigger a launcher reveal).
Travelling from left to right there is no issue.
The problem appears to be that when a launcher reveal would normally be in the
process of being triggered on the left edge of a display, this is overriden
whilst the HUD is open, causing the mouse cursor to fight indefinitely at the
edge of the display to pass.
Solution:
At display boundaries, the first hold, for the Launcher reveal when travelling
from right to left, should be bypassed when the HUD is displayed. The second
hold (the hold which is symmetric in both left and right directions) should be
kept.
** Affects: ayatana-design
Importance: High
Assignee: Stewart Wilson (stewartw)
Status: Triaged
** Affects: unity
Importance: Undecided
Status: New
** Affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Tags: multimonitor udp
** Also affects: ayatana-design
Importance: Undecided
Status: New
** Changed in: ayatana-design
Status: New => Triaged
** Changed in: ayatana-design
Importance: Undecided => High
** Changed in: ayatana-design
Assignee: (unassigned) => Stewart Wilson (stewartw)
** Also affects: unity
Importance: Undecided
Status: New
** Description changed:
- On a multimonitor setup, whilst the HUD is displayed the mouse cursor cannot
pass from right to left unless travelling at high velocity (ie. not looking to
trigger a launcher reveal). Travelling from left to right there is no issue.
+ On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst
the HUD is displayed the mouse cursor cannot pass from right to left unless
travelling at high velocity (ie. not looking to trigger a launcher reveal).
Travelling from left to right there is no issue.
The problem appears to be that when a launcher reveal would normally be in
the process of being triggered on the left edge of a display, this is overriden
whilst the HUD is open, causing the mouse cursor to fight indefinitely at the
edge of the display to pass.
Solution:
At display boundaries, the first hold, for the Launcher reveal when
travelling from right to left, should be bypassed when the HUD is displayed.
The second hold (the hold which is symmetric in both left and right directions)
should be kept.
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https://bugs.launchpad.net/bugs/937074
Title:
HUD multimonitor - mouse cursor gets stuck when trying to pass the
right-to-left edge barrier between displays whilst the HUD is invoked
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