removing the "nvidia part" of this bug which is not related to first
discussion and is now fixed into the distro.

** Description changed:

  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.
  
  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)
  
  This is on a dell Latitute XT2, with default mouse velocity option.
- 
- --------------------------
- Note from the DX team and desired solution
- 
- There is a new bug in the newest nvidia drivers that causes launchers on
- the left-most monitor to not reveal. This can be fixed by adding
- 
- Option "ConstrainCursor" "no"
- 
- to your /etc/X11/xorg.conf until a more general fix is pushed to distro.
- This breakage is caused purely by a change to the upstream nvidia
- driver.
- 
- Desired resolution:
- 
- The desired resolution of this bug is for this option change to be fixed
- at the distro level

** Changed in: unity
     Assignee: Chris Halse Rogers (raof) => Jason Smith (jassmith)

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https://bugs.launchpad.net/bugs/923749

Title:
  New "push mouse offscreen" feature really difficult to get

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