>Could you expand on why caching per display was not robust?

I agree with Didier that caching per display is not robust, since
differently configured X servers can potentially occupy the same display
over time. However, the current implementation is simply broken - this
really needs to be fixed.

I also did some (very) quick tests on cached vs uncached runs of
unity_support_test, and the difference was extremely negligable. Unless
I'm missing something, removing the cache completely should be very
little work, and also fix the fallback behaviour.

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https://bugs.launchpad.net/bugs/889996

Title:
  Automatic unity 2D fallback does not work with XDMCP logins over VNC

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