Public bug reported:

PointerBarrier is an important part of the desktop specification for the
Precise cycle. It creates an XPointerBarrier with additional logic to
detect if a mouse is pushing against the barrier, triggering Launcher
reveal if over a certain pressure, and causing the barrier to drop if
over a higher pressure.

This feature is currently in place in Unity. So for feature parity,
Unity 2D needs this also.

Please find the ready-to-merge MR for this feature attached to this bug
report.

Testing is 2-fold: first there is a comprehensive unit test of the
PointerBarrier class, which runs inside a fake Xserver and manipulates
the mouse to ensure the barrier operates properly.

Second, our automated UX tests have been updated to reflect the change
from Mouse-over area to PointerBarrier, and all previous behaviour of
the Launcher is maintained

Please find pbuilder logs attached.

** Affects: unity-2d (Ubuntu)
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/947976

Title:
  [unity-2d] FF exception to add PointerBarrier to Unity2d

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