Jay told it's not possible to do in unity-3d with a reasonable amount of
effort. We will keep the workaround for now
** Changed in: compiz (Ubuntu Precise)
Status: Triaged => Won't Fix
** Changed in: unity (Ubuntu Precise)
Status: Triaged => Won't Fix
** Changed in: unity (Ubuntu)
Status: Triaged => Won't Fix
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https://bugs.launchpad.net/bugs/824099
Title:
Max GL texture size can break multi-head
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