I think I figured this out. libnux does some elaborate adjustments to texture coordinates to make sure texels are always sampled at the midpoint, for clean nearest sampling, but this is wrong: the fragment sampling grid already ensures that! So the elaborate adjustment does the opposite: the sampling positions are moved to the boundaries between the texels, and that is why we're seeing this flaky behavior with different hardware.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/927441 Title: Far left character in panel (and launcher popups) distorted To manage notifications about this bug go to: https://bugs.launchpad.net/nux/+bug/927441/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
