** Summary changed:

- [new-upstream]Blender 2.62
+ FFe: Sync blender 2.62-1 (universe) from Debian testing (main)

** Description changed:

+ Please sync blender 2.62-1 (universe) from Debian testing (main)
+ Explanation of FeatureFreeze exception:
+ 2.61 FTBFS: 
https://launchpad.net/ubuntu/+archive/test-rebuild-20120328/+build/3327657/+files/buildlog_ubuntu-precise-i386.blender_2.61-2_FAILEDTOBUILD.txt.gz
+ 
  On upstream they released Blender 2.62. Here's a changelog from their
  website:
  
  A number of new features were added, including render layers and passes, 
multi GPU rendering and selection of GPU device, improved sampling for complex 
environment maps, border rendering, BVH caching for faster rendering of camera 
fly-throughs, and new shading nodes for color correction and a checkerboard 
texture node.
  Object tracking support has been added, so that not only camera animation can 
be reconstructed from footage, but also the animation or transformation of 
objects in the scene. This comes along with many improvements to the tracking 
user interface and tools.
  Many new UV editing tools were added: an advanced interactive stitch tool, to 
align and join together UV islands. A subdivision surface aware UV unwrapping 
to reduce stretching. Seam marking in the UV editor, and a tool to compute 
seams for islands. Sculpting tools to grab UVs and relax or pinch unwraps.
  The boolean modifier now uses the Carve library, which should give much 
improved results. This library is more stable and faster, resolving old 
well-known limitations of our previous library. The general workflow and 
options available in the user interface are unchanged, usually the modifier 
will simply run faster and produces a better output mesh. However there also 
some changes in behavior.
  The Remesh modifier is a tool for generating new mesh topology based on an 
input surface. The output follows the surface curvature of the input, but its 
topology is a uniform distribution of quads. It can generate smoothed output or 
tag sharp features to better capture corners.
  The game engine user interface was polished, editing text objects in the user 
interface and through the python API has been made easier, full screen and 
antialiased rendering has been improved, along with various other changes.
  A Second Life compatibility option was added for exporting armatures, along 
with a number of other fixes related to transformations and armatures. There is 
also a new development team that will try to improve the Collada integration 
further in following releases.
  Matrices and vectors math classes were improved in various ways. Column-major 
access was changed to more standard row-major access and easier access for 
rows, columns, translation was added. Vectors now can have arbitrary size, and 
matrices are now pretty printed in the console.
  Network render now has support for version control systems, render engines, 
point cache baking jobs, and a new web interface was added, along with a number 
of other improvements. There were also features added to After Effects export, 
X3D export, Atomic Blender PDB import, MHX import, UV layout export, and 
Screencast Keys.
  Other new features include: improved bump map quality in the viewport, 
various new dynamic paint options, international text copy and paste and 
editing in the text editor, longer names and file paths, drag and drop 
parenting in the outliner, new theme's preset system and many more changes.
  As usual, each release includes a long list of bug fixes. For Blender 2.62, 
we have fixed 205 bugs in existing features.
+ 
+ Changelog entries since current precise version 2.61-2:
+ 
+ blender (2.62-1) unstable; urgency=low
+ 
+   * New upstream release (Closes: #661063)
+     + debian/patches: #0002 dropped (applied upstream)
+     + debian/patches: #0010 dropped (applied upstream)
+     + debian/patches: #0012 dropped (applied upstream)
+     + debian/patches: #0013 dropped (applied upstream)
+   * debian/control: libglew-dev b-deps fixed
+   * debian/control: libboost-dev added to b-deps
+   * debian/control: Standards-Version bumped to 3.9.3
+   * debian/rules: Ocean Sim support added (Closes: #659442)
+ 
+  -- Matteo F. Vescovi <[email protected]>  Mon, 12 Mar 2012 19:04:53
+ +0100

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https://bugs.launchpad.net/bugs/967002

Title:
  FFe: Sync blender 2.62-1 (universe) from Debian testing (main)

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