I am seeing this as well but, oddly, only on specific connections.  And
always to the same connections.  I can't find any differences in
settings for the client between the connections that work properly and
the connections that don't work properly.  I see this from my laptop,
which has been upgraded to 12.04 beta through several versions as well
as on my desktop, which has a fresh install of 12.04 beta.

If I connect to the "bad" connection with no other connections open, it
does the non-fullscreen mode, and all additional connections are in non-
fullscreen mode.  If I connect to one of the "good" connections first, I
get fullscreen mode, and all additional connections (including the "bad"
connection) are in fullscreen mode.

It appears that the workaround to this problem is to connect to a remote
computer that works with fullscreen mode first, then to connect to the
"bad" connection second and disconnect the first.

One more note: the "bad" connection is a windows XP computer.  All of
the other connections are win7 or server 2003.  I'm not sure if this
happens universally with XP because I don't have another instance to
test it on, but I don't see it happening on any other flavor of Windows
that I access.  (Please don't hate me because I am forced to use Windows
at work!)

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https://bugs.launchpad.net/bugs/946388

Title:
  Remmina full-screen mode does not work under Unity 3D

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