I'm still seeing this issue on unity 5.10. I would really like a way to
turn this stickyness off.  I think it's appalling that the OS would
decide to interfere with the accepted operation of the mouse cursor in
this way. Every time I cross over the screen boundary, I am yanked out
of my process flow and have to push and re-push the cursor over the
boundary.  People with dual monitors have regularly had to deal with the
perils of "slipping over the edge", and I honestly can't say it's ever
been a huge pain point for me.  I'm trying to give Unity a solid chance,
but this issue is a daily pain point for me.  Please add a way to
disable this feature.

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https://bugs.launchpad.net/bugs/927662

Title:
  Mouse cursor traversal between displays is too "sticky"

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