I think it's likely that one of the heap corruption fixes going into the
unity 5.12 update will solve this.

** Summary changed:

- compiz assert failure: *** glibc detected *** compiz: corrupted double-linked 
list: 0xb6a075d0 ***
+ compiz heap corruption - assert failure: *** glibc detected *** compiz: 
corrupted double-linked list: 0xb6a075d0 ***

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https://bugs.launchpad.net/bugs/869398

Title:
  compiz heap corruption - assert failure: *** glibc detected ***
  compiz: corrupted double-linked list: 0xb6a075d0 ***

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