Hi Daniel,

I bisected the source code of Unity a little and i think i've found at
least one revision which is causing the slowdown:

rev. 2226:
        
* Fix for bug #839480
* Fix rendering of the Dash, Launcher and Panel when "NO_BLUR" is selected in 
CCSM
* Added support to get a none blurred region of the display from 
BackgroundEffectHelper. Fixes: https://bugs.launchpad.net/bugs/839480, 
https://bugs.launchpad.net/bugs/941066. Approved by Gord Allott, Brandon 
Schaefer, Jason Smith.

When using Unity up to rev. 2225 moving windows around on the desktop
and scrolling e.g. in Firefox is smooth and fast. Using rev. 2226 moving
windows gets jerky and scrolling is slow. The latency of the whole
desktop is much better with rev. 2225.

Benchmark with OpenArena (Running in a window):

Unity v5.12 -> 840 frames 41.6 seconds 20.2 fps 13.0/49.5/129.0/12.5 ms
rev. 2226   -> 840 frames 41.6 seconds 20.2 fps 20.0/49.5/117.0/11.1 ms
rev. 2225   -> 840 frames 36.6 seconds 22.9 fps 15.0/43.6/103.0/12.3 ms
Compiz      -> 840 frames 29.8 seconds 28.2 fps 4.0/35.5/441.0/15.5 ms
IceWM       -> 840 frames 25.0 seconds 33.6 fps 7.0/29.8/76.0/8.0 ms

The difference between rev. 2225 and 2226 is not that high but the
desktop does not feel sluggish up to rev. 2225. After rev. 2226 the
whole desktop feels like Unity 4.x before your FBO-fix with introduced.
But as you can see Unity has a huge impact on the 3D-performance because
when running Compiz without the Unity-Plugin the framerate of OpenArena
is much higher.

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https://bugs.launchpad.net/bugs/987304

Title:
  [regression] [precise] 3D apps run much slower under Unity

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