** Description changed:
+ [Test Case]
+ 1. install the version from -proposed
+ 2. launch a copy of a big file
+ 3. look at the dbus traffic and see that it's not sending the updates signal
once the copy is finished
+
+ [Regression Potential]
+ No regression at stake, the signal can just be still sent if the return FALSE
fails, which is unlikely.
+
After first triggering launcherentry.updates a added urgency timeout
never gets dismissed and continuously firing updates from now on.
g_timeout_add_seconds (2, (GSourceFunc)
- progress_ui_handler_disable_unity_urgency,
- entry);
+ progress_ui_handler_disable_unity_urgency,
+ entry);
static void
progress_ui_handler_disable_unity_urgency (UnityLauncherEntry *entry)
{
- g_return_if_fail (entry);
+ g_return_if_fail (entry);
- unity_launcher_entry_set_urgent (entry, FALSE);
+ unity_launcher_entry_set_urgent (entry, FALSE);
}
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https://bugs.launchpad.net/bugs/1003286
Title:
dbus unity launcherentry.updates aren't getting dismissed
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