** Description changed:

+ [Test Case]
  How to reproduce:
-  * Have a two monitor setup in which the second monitor becomes screen 0 when 
plugged
-  * Start unity-2d-shell with only one monitor plugged
-  * Start a program
-  * Plug in the second monitor (which will become screen 0)
-  * See how the launcher in the second monitor shows as if the program we 
started and is still on the first monitor was also in that screen
+  * Have a two monitor setup in which the second monitor becomes screen 0 when 
plugged
+  * Start unity-2d-shell with only one monitor plugged
+  * Start a program
+  * Plug in the second monitor (which will become screen 0)
+  * See how the launcher in the second monitor shows as if the program we 
started and is still on the first monitor was also in that screen
+ 
+ [Regression Potential]
+ No regression potential, just added existing behavior to a different case.

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https://bugs.launchpad.net/bugs/1003943

Title:
  pips are not correctly updated when plugin in a second monitor

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