If unity doesn't respond to the mouse while it's overdrawing the lock
screen, then its input windows are probably still stacked correctly
(below the lock screen). In that case, this is an overdraw bug and not a
stacking bug.

Thus stacking fixes in compiz won't help, but my work in progress to avoid 
overdraw in unity should fix it:
https://code.launchpad.net/~vanvugt/unity/regionalDamage/+merge/109809

** Also affects: unity
   Importance: Undecided
       Status: New

** Changed in: unity
     Assignee: (unassigned) => Daniel van Vugt (vanvugt)

** Changed in: unity
       Status: New => Confirmed

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https://bugs.launchpad.net/bugs/886605

Title:
  Desktop, Launcher and menu bar still visible when screen locked

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