I would reckon that's SDL related as well. OpenTTD does interface with
SDL, and SDL is the thing that handles all the windowy and resolution
stuff.

The only thing that might be problematic is that sometimes SDL does not
return supported resolutions, and in that case OpenTTD will show some
default resolutions (without knowing whether they are possible).
However, I'd say that not telling OpenTTD the supported resolutions is
the bug here.

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https://bugs.launchpad.net/bugs/993624

Title:
  Openttd does not use the global panel menu when maximized

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