As an addendum, I'm finding that while it's building things MOSTLY correctly, it isn't configuring the sandbox correctly with 64-bits. I'm no longer getting segfaults, but it's getting seriously confused and it needs a 32-bit dist set for things. Looks like there's some re-work done because it's screwing this up with Debian as well (something tells me that the upstream devs aren't using this QUITE like I am. (Game dev- porting Indie and other titles to Linux and then making it work on 32/64-bit and diverse non-X86 platforms...))
Even though I'm not a dev for Ubuntu, I'll ferret out what needs to be done- mainly in keeping with the fact that it's clear that I'm on the edge here with this and I rely on this for much more than the game porting. I'll keep updating this issue- please keep the issue going for now... -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/959904 Title: Scratchbox2 segfaults on Ubuntu 11.10 and 64-bits. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/scratchbox2/+bug/959904/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
