As an addendum, I'm finding that while it's building things MOSTLY
correctly, it isn't configuring the sandbox correctly with 64-bits.  I'm
no longer getting segfaults, but it's getting seriously confused and it
needs a 32-bit dist set for things.  Looks like there's some re-work
done because it's screwing this up with Debian as well (something tells
me that the upstream devs aren't using this QUITE like I am.  (Game dev-
porting Indie and other titles to Linux and then making it work on
32/64-bit and diverse non-X86 platforms...))

Even though I'm not a dev for Ubuntu, I'll ferret out what needs to be
done- mainly in keeping with the fact that it's clear that I'm on the
edge here with this and I rely on this for much more than the game
porting.

I'll keep updating this issue- please keep the issue going for now...

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https://bugs.launchpad.net/bugs/959904

Title:
  Scratchbox2 segfaults on Ubuntu 11.10 and 64-bits.

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