Confirmed with 12.04. The problem seems to be the active blur.

Using the compiz benchmark plugin, I found:
1. Scrolling the dash is fast (60 FPS) if there is no window updating behind it.
2. Scrolling the dash is terribly slow (15 FPS) if there is a busy app 
redrawing behind it (like glxgears).

15 FPS on a quad-core i7 with HD 3000 graphics should be considered a
bug, I think.

** Changed in: unity
       Status: Incomplete => Confirmed

** Changed in: unity (Ubuntu)
       Status: Incomplete => Confirmed

** Summary changed:

- Dash in Unity 3d lags when an open window is not minimized
+ Refreshing active blur makes the dash painfully slow

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https://bugs.launchpad.net/bugs/874230

Title:
  Refreshing active blur makes the dash painfully slow

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