The problem is that fglrx and nvidia binary X drivers need their own GL
libraries. These libraries only work if you have the matching binary X
driver AND a matching kernel module.. If you ever had a machine that
needed to use two differing graphic card models (e.g. an ATI and an
NVIDIA or an ATI and a Matrox) and one need to use binary drivers, you
would never be able to have accelerated 3D on both cards at once since
only one GL library can be used at a given time. Another issue arises if
you leave a binary only set of GL libraries installed and then switch to
a "regular" xorg driver. Setting conflicts probably isn't a great
solution as people could find the old ATI driver pulled up when
switching to fglrx and thus struggle to switch back...

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conflicts wit xorg-driver-fglrx and nvidia-glx
https://bugs.launchpad.net/bugs/111648
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