And yes, precise worked perfectly on this machine with fglrx. That's
using Unity 5.12 and Nux 2.0.

The crash only happens with the latest trunk builds of Unity 6.x / Nux
3.x. But whatever it is was introduced before Unity 6.0 and and Nux 3.0
were tagged, because I've tried Unity 6.0 + Nux 3.0 and the crash still
occurs. But the precise installation works.

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https://bugs.launchpad.net/bugs/1025098

Title:
  [fglrx] X server dies when the unityshell plugin is loaded.
  glGetActiveAttribARB <-
  nux::IOpenGLShaderProgram::CheckAttributeLocation() <-
  nux::IOpenGLShaderProgram::Link

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