The real problem is that Unity can't distinguish between damage occurring behind or in front of the active blur. So it just has to assume it's behind and update the active blur which is painfully slow.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1027028 Title: [regression] Drag and drop inside dash is much slower/laggy with unity 6.0 To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1027028/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
