I am also experiencing this in 12.04 Unity 3D in multiscreen mode.  The
edge resistance between the screens (which I love) is very annoyingly
much weaker for mouse movements than for window movements – when it
should be the same.  The window edge will hang at the screen edge, while
the mouse moves near it and beyond onto the other screen.  Now I am
still effectively dragging the window, even though the mouse is
completely outside it.  If I speed up mouse movement a lot, the window
will then follow onto the next viewport, but far behind the mouse.

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https://bugs.launchpad.net/bugs/201681

Title:
  Cursor position changes relative to window while dragging windows

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