** Description changed:

+ [Test Case]
+ Performance fix - only way of testing i performing the benchmarking steps 
again to check if there is improvement.
+ 
+ [Regression Potential]
+ Redraw/refresh problems.
+ 
+ Original description:
+ 
  I'm finding my development Unity sometimes pauses (stops responding for
  a little while). When this happens I notice its DrawList has spiked to
  several thousand.

** Description changed:

  [Test Case]
- Performance fix - only way of testing i performing the benchmarking steps 
again to check if there is improvement.
+ Performance fix - only way of testing is performing the benchmarking steps 
again to check if there is improvement.
  
  [Regression Potential]
  Redraw/refresh problems.
  
  Original description:
  
  I'm finding my development Unity sometimes pauses (stops responding for
  a little while). When this happens I notice its DrawList has spiked to
  several thousand.

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https://bugs.launchpad.net/bugs/1014610

Title:
  Unity is slow and pausing occasionally (when its DrawList size spikes,
  to almost 6000!)

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