This fix can not be verified except with the new Unity code coming in 5.16:
https://code.launchpad.net/~thumper/unity/regional-damage-sru/+merge/116796

Only that code exploits this bug.

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https://bugs.launchpad.net/bugs/1014610

Title:
  Unity is slow and pausing occasionally (when its DrawList size spikes,
  to almost 6000!)

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