Difficulty: Medium Method: 1) Make unity depend on the scale plugin 2) Make unity::UnityWindow inherit from ScaleWindow 3) Make UnityWindow overload scalePaintDecoration 4) Load a small texture asset with an X button (or appropriate equavilent) and paint it at the correct location when appropriate Test: The main thing for testing here is the code to position the texture in the right place over the window. I believe ScalePaintDecoration gives you a ScaleSlot, which you can use to determine the geometry of the scaled window, from there we just need to test that our code puts the button in the right place for that geometry
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/876017 Title: Window management - We should be able to close windows in spread mode To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/876017/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
