** Description changed:

  [Impact]
- TBD
+ The gestures generated by grail must accurately represent the input from the 
user. This bug can cause multiple gestures to be created for one action, 
causing unexpected behavior in client applications. This may manifest as 
unintended user interactions or as a "locking up" of touch input devices.
  
  [Test Case]
  Preconditions:
    there's a subscription for 3-touches Touch gestures
  
  Steps that lead to the bug:
    The user lays 3 fingers over a touchscreen or trackpad and the device 
momentarily (just for a couple of milliseconds) loses contact with one of the 
fingers.
  
  That will cause the touch for that finger to end and a new touch  to be
  created for that same finger, all that happening before gesture
  composition time (60 milliseconds) is reached.
  
  Expected outcome:
    The original gesture ends and a new one with the remaining three touch 
points is created.
  
  Actual outcome:
    The original gesture ends and two new gestures, both containing the 
remaining three touch points, are created.
  
+ When performing this action in Unity, a touchscreen will appear to "lock
+ up" because one of the gestures is not accepted or rejected properly.
+ Users can attempt many three touch drags to determine if the issue is
+ resolved.
+ 
  [Regression Potential]
- TBD
+ Small. The source code changes are non-trivial, but are the minimum required 
to resolve the issue. A regression test has been added for this issue. All 
previous functional and regression test cases continue to pass.
  
- A new regression test case has been added for this issue. All previous
- functional and regression test cases continue to pass.
+ Areas of concern for testing is whether gestures continue to operate
+ properly, and whether touchscreens become unresponsive after gestural or
+ pointer interactions.

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https://bugs.launchpad.net/bugs/1023397

Title:
  grail creates two identical gestures under certain circustances

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