Closing it, as it's mostly opinion by now. Just to state the obvious,
thank you very much for your work on this. It does look like it will be
noticeably better and more polished in 12.10.
It's difficult, no doubt; but parts of it are already solved (the vector
screenshots testify to this). Worst of all is getting apps to play along
(GTK supports backends, Cairo helps a lot, themes could use CSS and/or
SVG). And they will only start doing so when there's something to play
with.
And what struck me was the apparent regression from 11.10 (which I
assume is due to the specific gradients and borders being hard to
impossible to achieve with either CSS or SVG).
As for Apple, even though they don't support arbitrary DPIs (that would
be a nightmare of visual glitches), right now their implementation is
more flexible than you give them credit (they expose 5 different
presets, at least on their retina display, and they look like, say, 1x,
1.5x, 2x, 2.5x and 3x). They don't support rendering to multiple targets
though (bad luck for those having an external display). Of course, I
don't believe they provide 5 different bitmaps for every UI element.
Quick google: bit.ly/Q1gjWF
I don't believe that providing N different themes for specific DPIs is a
workable solution (not flexible enough IMHO, plus, most stuff is already
drawn in Inkscape and then exported, so it's actually less work for
designers).
** Changed in: light-themes (Ubuntu)
Status: New => Opinion
** Changed in: light-themes (Ubuntu)
Status: Opinion => Invalid
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https://bugs.launchpad.net/bugs/1043568
Title:
Quantal Light themes regression (usage of bitmaps)
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