I can confirm this bug.  It also happens with binary from blender site
(with 7 cycles of starting game engine and exiting it).  The problem
also occurs with SVN blender code (from 2007-06-27)

[not very useful] back trace attached from problem with SVN  build.
blender was built with debugging symbols, but the backtrace tries to
look in the python library, which is not built with debugging symbols.

Finally I downloaded the Python source, built that and then re-build
blender using the new python, and it works OK.  There is a difference
however - the Python I built from source is statically linked with
blender, not dynamically, i.e. blender links to libpython2.5.a in my
working build, where as in the [broken] Ubuntu packages it is linking to
libpython2.5.so.  I don't know if this makes a difference.


** Attachment added: "backtrace of blender crash"
   http://launchpadlibrarian.net/8217973/bt.txt

-- 
Blender crashes, when starting game-engine
https://bugs.launchpad.net/bugs/108596
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