I can confirm this bug. It also happens with binary from blender site (with 7 cycles of starting game engine and exiting it). The problem also occurs with SVN blender code (from 2007-06-27)
[not very useful] back trace attached from problem with SVN build. blender was built with debugging symbols, but the backtrace tries to look in the python library, which is not built with debugging symbols. Finally I downloaded the Python source, built that and then re-build blender using the new python, and it works OK. There is a difference however - the Python I built from source is statically linked with blender, not dynamically, i.e. blender links to libpython2.5.a in my working build, where as in the [broken] Ubuntu packages it is linking to libpython2.5.so. I don't know if this makes a difference. ** Attachment added: "backtrace of blender crash" http://launchpadlibrarian.net/8217973/bt.txt -- Blender crashes, when starting game-engine https://bugs.launchpad.net/bugs/108596 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
