** Summary changed:
- Update to 1.11.4
+ Update to 1.12.0
** Description changed:
+ Cogl 1.12.0
+ 2012-09-24
+
+ • List of changes since Cogl 1.11.4
+
+ » MSVC build updates to fix building with SDL support
+ » Lots of translation updates
+
+ • List of bugs fixed since Cogl 1.11.6
+
+ #682071 - Fix Visual C++ build when using the SDL winsys
+
+ Many thanks to:
+
+ Dr.T.Vasudevan
+ Alexander Shopov
+ Ani Peter
+ Ask H. Larsen
+ Carles Ferrando
+ Chun-wei Fan
+ Gil Forcada
+ Mario Blättermann
+ Nishio Futoshi
+ Rajesh Ranjan
+ Robert Bragg
+ YunQiang Su
+ Yuri Myasoedov
+
+ Cogl 1.11.6
+ 2012-09-17
+
+ • List of changes since Cogl 1.11.4
+
+ » Support latest libgbm api
+ » Improve error handling for cogl_texture_2d_new_from_foreign
+ » Avoid referencing contexts internally so Android
+ applications can reliably destroy the resources of a context without
+ us needing to introduce api to break internal circular references.
+ » More work to reduce our dependence on a global context internally.
+ » Recognize the latest Mesa GL vendor strings and the "Software
+ Rasterizer" renderer string.
+ » Improved cogl-gles2 support by not depending on drivers allowing
+ multiple vertex shaders in one program which isn't actually meant
+ to be supported in GLES 2.0 anyway. (We were lucky before because
+ Mesa happened to allow this but it doesn't work with other vendor
+ drivers.)
+
+ • List of bugs fixed since Cogl 1.11.4
+
+ #683414 - memory corruption when freeing layer cache
+ #683818 - Need to pick up new Mesa strings
+ #683083 - Fix textures[] index
+
+ Many thanks to:
+
+ Robert Bragg
+ Neil Roberts
+ Alban Browaeys
+ Alexander Larsson
+ Bruce Cowan
+ Daniel Stone
+ Gabor Kelemen
+ Ihar Hrachyshka
+ Marek Černocký
+ Piotr Drąg
+
Cogl 1.11.4
2012-09-03
- • List of changes since Cogl 1.11.2
-
- » Fix the pkg-config requires for cogl-gles2
- » Fix where we install cogl-gles2 headers
- » Updates for the MSVC build
- » Fix texture sub-region uploads when we don't have
- GL_EXT_unpack_subimage
- » Update the KMS winsys backend to the latest libgbm api
- » Fix a leak of primitive indices
- » Added a UProf profiling timer around journal discard code
- » Enabled UProf profiling support to test-journal
-
- • List of bugs fixed since Cogl 1.11.2
-
- #682340 - Trivial build fix
-
- Many thanks to:
-
- Robert Bragg
- Chun-wei Fan
- Piotr Drąg
- Tomeu Vizoso
- A S Alam
- Andika Triwidada
- Aurimas Černius
- Duarte Loreto
- Fran Diéguez
- Krishnababu Krothapalli
- Neil Roberts
- Nilamdyuti Goswami
- Patrick Welche
- Sjoerd Simons
- Tom Tryfonidis
+ • List of changes since Cogl 1.11.2
+
+ » Fix the pkg-config requires for cogl-gles2
+ » Fix where we install cogl-gles2 headers
+ » Updates for the MSVC build
+ » Fix texture sub-region uploads when we don't have
+ GL_EXT_unpack_subimage
+ » Update the KMS winsys backend to the latest libgbm api
+ » Fix a leak of primitive indices
+ » Added a UProf profiling timer around journal discard code
+ » Enabled UProf profiling support to test-journal
+
+ • List of bugs fixed since Cogl 1.11.2
+
+ #682340 - Trivial build fix
+
+ Many thanks to:
+
+ Robert Bragg
+ Chun-wei Fan
+ Piotr Drąg
+ Tomeu Vizoso
+ A S Alam
+ Andika Triwidada
+ Aurimas Černius
+ Duarte Loreto
+ Fran Diéguez
+ Krishnababu Krothapalli
+ Neil Roberts
+ Nilamdyuti Goswami
+ Patrick Welche
+ Sjoerd Simons
+ Tom Tryfonidis
Cogl 1.11.2
2012-08-14
- • List of changes since Cogl 1.10.0
-
- » Adds cogl_framebuffer_{fill,stroke}_path APIs consistent with
- other Cogl drawing APIs that replace cogl_path_fill/stroke().
- » Switch from using glib types such as guint32/guint16/guint8 to
- using equivalent stdint.h types.
- » Adds a micro-benchmark for the journal
- » Optimized the matrix stack so we can take immutable references
- of a matrix stack for logging into the journal more efficiently
- than having to copy large matrices for each journaled rectangle.
- » Added COGL_VERSION_{MAJOR,MINOR,MICRO} macros and
- COGL_VERSION_CHECK macros for applications to test what version
- of Cogl they are compiled against.
- » Allow creation of non power of two (npot) CoglTexture2D textures
- with only basic npot support, not including repeating or mipmap
- support.
- » Enable use of the GL_STREAM_DRAW buffer update hint on GLES 2.0
- » Fix building Cogl with --disable-gl
- » Added support for the WebOS version of SDL which supports access
- to GLES 1.1 and GLES 2.0
- » Adds cogl_matrix_init_translation to provide a more efficient
- way to initialize a matrix representing a translation without
- need to multiply matrices.
- » Various documentation fixes for CoglQuaternion and CoglEular
- » Updates for the MSVC build
- » Added GPU architecture detection capabilities so we can
- differentiate drivers based on the hardware vendor, and the
- actual architecture of the GPU, such as deferred vs immediate
- mode.
- » Fix framebuffer initialization to ensure swaps are throttled by
- default.
- » Fix flushing of the depth state for some cases.
- » Ported test-atlas-migration to be a standalone Cogl test
- » Added GLES 2.0 API integration support so that existing GLES 2.0
- based code can easily be integrated within Cogl based
- applications. For example this is being used by webkit-clutter to
- add WebGL support.
- » Added an optional libcogl-gles2 sub-library that provides a full
- GLES 2.0 api api to really lower the barrier as much as possible
- for being able to integrate existing GLES 2.0 based code into
- Cogl applications.
- » Adds a Cogl GLES 2.0 Gears example application to test the GLES
- 2.0 integration support.
- » Fix a bug with disabling of Cogl's debugging features.
- » Added api to directly convert a Eular to a Quaternion.
- » Improve the wireframe debug option to work when a vertex shader
- is in use.
- » Added support for SDL2 which supports GLES 2.0
- » Support the original GLSL extensions which had some different
- function names.
- » Avoid using eglGetProcAddress for core symbols which isn't allowed
- by the EGL spec and causes problems on Android.
- » Adds cogl_android_bitmap_new_from_asset() API to load images from
- Android assets.
- » Adds support for resizable onscreen framebuffers.
- » Avoids implicitly including the EGL headers when including cogl.h
- » Adds cogl.conf and environment variables to allow disabling the
- use of specific GL extensions; for example if the implementation
- is known to be buggy on a given system.
-
- • List of bugs fixed since Cogl 1.10.0
-
- #660617 - Porting of clutter tests
- #672533 - Quartz image option causes compile error
- #673137 - Grab the current window -> Screenshot is mirrored
- #674208 - [PATCH] disable sub-buffer copies on software Mesa
- #675119 - unable to build the latest version due to two bugs
- #677078 - GLSL detection not working for Intel GMA3150 chipset
- #678316 - remove unneeded check for libdrm
- #680124 - Quartz Image option , memory not zeroed before loading?
- #681285 - Support building with automake 1.12.x
-
- Many thanks to:
-
- Neil Roberts
- Robert Bragg
- Damien Lespiau
- Chun-wei Fan
- Tomeu Vizoso
- Carles Ferrando
- Chao-Hsiung Liao
- Bruno Brouard
- Christian Kirbach
- Daniel Mustieles
- Fran Diéguez
- Gil Forcada
- Marek Černocký
- Matej Urbančič
- Yaron Shahrabani
- Мирослав Николић
- Adel Gadllah
- Alexander Shopov
- Andika Triwidada
- Antoine Jacoutot
- Daniel Nylander
- Gabor Kelemen
- Hajime Taira
- Ihar Hrachyshka
- Jordi Serratosa
- Kjartan Maraas
- Krishnababu Krothapalli
- Kristjan SCHMIDT
- Luca Bruno
- Mario Blättermann
- Nilamdyuti Goswami
- Rajesh Ranjan
- Rico Tzschichholz
- Rūdolfs Mazurs
- Sasi Bhushan Boddepalli
- Sjoerd Simons
- Stef Walter
- Tobias Endrigkeit
- Yinghua Wang
- fenghelong
- Κωνσταντίνος Χόρτης
+ • List of changes since Cogl 1.10.0
+
+ » Adds cogl_framebuffer_{fill,stroke}_path APIs consistent with
+ other Cogl drawing APIs that replace cogl_path_fill/stroke().
+ » Switch from using glib types such as guint32/guint16/guint8 to
+ using equivalent stdint.h types.
+ » Adds a micro-benchmark for the journal
+ » Optimized the matrix stack so we can take immutable references
+ of a matrix stack for logging into the journal more efficiently
+ than having to copy large matrices for each journaled rectangle.
+ » Added COGL_VERSION_{MAJOR,MINOR,MICRO} macros and
+ COGL_VERSION_CHECK macros for applications to test what version
+ of Cogl they are compiled against.
+ » Allow creation of non power of two (npot) CoglTexture2D textures
+ with only basic npot support, not including repeating or mipmap
+ support.
+ » Enable use of the GL_STREAM_DRAW buffer update hint on GLES 2.0
+ » Fix building Cogl with --disable-gl
+ » Added support for the WebOS version of SDL which supports access
+ to GLES 1.1 and GLES 2.0
+ » Adds cogl_matrix_init_translation to provide a more efficient
+ way to initialize a matrix representing a translation without
+ need to multiply matrices.
+ » Various documentation fixes for CoglQuaternion and CoglEular
+ » Updates for the MSVC build
+ » Added GPU architecture detection capabilities so we can
+ differentiate drivers based on the hardware vendor, and the
+ actual architecture of the GPU, such as deferred vs immediate
+ mode.
+ » Fix framebuffer initialization to ensure swaps are throttled by
+ default.
+ » Fix flushing of the depth state for some cases.
+ » Ported test-atlas-migration to be a standalone Cogl test
+ » Added GLES 2.0 API integration support so that existing GLES 2.0
+ based code can easily be integrated within Cogl based
+ applications. For example this is being used by webkit-clutter to
+ add WebGL support.
+ » Added an optional libcogl-gles2 sub-library that provides a full
+ GLES 2.0 api api to really lower the barrier as much as possible
+ for being able to integrate existing GLES 2.0 based code into
+ Cogl applications.
+ » Adds a Cogl GLES 2.0 Gears example application to test the GLES
+ 2.0 integration support.
+ » Fix a bug with disabling of Cogl's debugging features.
+ » Added api to directly convert a Eular to a Quaternion.
+ » Improve the wireframe debug option to work when a vertex shader
+ is in use.
+ » Added support for SDL2 which supports GLES 2.0
+ » Support the original GLSL extensions which had some different
+ function names.
+ » Avoid using eglGetProcAddress for core symbols which isn't allowed
+ by the EGL spec and causes problems on Android.
+ » Adds cogl_android_bitmap_new_from_asset() API to load images from
+ Android assets.
+ » Adds support for resizable onscreen framebuffers.
+ » Avoids implicitly including the EGL headers when including cogl.h
+ » Adds cogl.conf and environment variables to allow disabling the
+ use of specific GL extensions; for example if the implementation
+ is known to be buggy on a given system.
+
+ • List of bugs fixed since Cogl 1.10.0
+
+ #660617 - Porting of clutter tests
+ #672533 - Quartz image option causes compile error
+ #673137 - Grab the current window -> Screenshot is mirrored
+ #674208 - [PATCH] disable sub-buffer copies on software Mesa
+ #675119 - unable to build the latest version due to two bugs
+ #677078 - GLSL detection not working for Intel GMA3150 chipset
+ #678316 - remove unneeded check for libdrm
+ #680124 - Quartz Image option , memory not zeroed before loading?
+ #681285 - Support building with automake 1.12.x
+
+ Many thanks to:
+
+ Neil Roberts
+ Robert Bragg
+ Damien Lespiau
+ Chun-wei Fan
+ Tomeu Vizoso
+ Carles Ferrando
+ Chao-Hsiung Liao
+ Bruno Brouard
+ Christian Kirbach
+ Daniel Mustieles
+ Fran Diéguez
+ Gil Forcada
+ Marek Černocký
+ Matej Urbančič
+ Yaron Shahrabani
+ Мирослав Николић
+ Adel Gadllah
+ Alexander Shopov
+ Andika Triwidada
+ Antoine Jacoutot
+ Daniel Nylander
+ Gabor Kelemen
+ Hajime Taira
+ Ihar Hrachyshka
+ Jordi Serratosa
+ Kjartan Maraas
+ Krishnababu Krothapalli
+ Kristjan SCHMIDT
+ Luca Bruno
+ Mario Blättermann
+ Nilamdyuti Goswami
+ Rajesh Ranjan
+ Rico Tzschichholz
+ Rūdolfs Mazurs
+ Sasi Bhushan Boddepalli
+ Sjoerd Simons
+ Stef Walter
+ Tobias Endrigkeit
+ Yinghua Wang
+ fenghelong
+ Κωνσταντίνος Χόρτης
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https://bugs.launchpad.net/bugs/1045581
Title:
Update to 1.12.0
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