The only async glib call I can find that might explain this is:
unity-shared/IconLoader.cpp:      g_io_scheduler_job_send_to_mainloop_async 
(job, LoadIconComplete, task, nullptr);

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https://bugs.launchpad.net/bugs/1061510

Title:
  compiz crashed with SIGSEGV in g_type_check_instance_is_a() from
  g_object_unref() from _g_file_attribute_value_clear() from ... from
  query_info_async_cb() [libgvfsdbus.so]

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