** Description changed:

- The fade-the-hidden-windows-back-in function (to restore the windows
- after the desktop has been shown) is broken.
+ [Impact]
+ 
+ The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
+ It pops in and pulses the opacity instead of smoothly fading it in.
+ This effect is visually very unpleasant.
+ 
+ [Test Case]
  
  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.
  
  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.
  
  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.
  
  Also note that this popping/pulsing effect does not happen if you invoke
  "Super+D" to restore the hidden windows before the fade-out animation
  has finished - then the fade-in works as expected.
+ 
+ [Regression Potential]
+ 
+ The fix for this bug just changes initial opacity when fading windows
+ back in and has no potential for any regressions.

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https://bugs.launchpad.net/bugs/1063249

Title:
  Unity Show Desktop fade back in function not smooth

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