So, this happens because the different launchers all share the same
launcher model (ie the icon backend), which is where the saturation
state exists; but the "overlay enabled" & hover states exists on a per
launcher basis.

1) When the use cancels a drag, we reset the saturation status to the intended 
value.
2) However, we do this in both launchers, one of which "overlay enabled" is 
false, causing the icons to saturate.
3) Which monitor you have the dash open on will give different results. First 
will leave the icons saturated, second will flicker them as they briefly turn 
saturated, then desaturated.

Question: Do we not wan the overlay on all monitors if the dash/hud is
open?

Either we need to have the hover/overlay state shared between the model,
or we need to have icon states (quirks) per launcher, or there needs to
be some hacky-jiggery-pokery for checking which monitor we're operating
on.

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https://bugs.launchpad.net/bugs/1064514

Title:
  [regression] Dash - When a drag and drop action from the Dash is
  abandoned by dropping the item back into the Dash, all the Launcher
  icons 'flicker' as they suddenly loose their tinting for a brief
  moment

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