Passing in the unclamped x,y values to barrier_find_nearest(), fails to
find nearest blocking barrier in some cases. Since we are measuring
distance and not velocity I think its fine to use the clamped values in
*x,*y, as per my patch in the linked branch. This fixes the issues in
gnome-shell and does not appear to have any adverse affects in Unity.

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https://bugs.launchpad.net/bugs/1073724

Title:
  Pointer barriers have gaps along the edge of the screen

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