Note that this may be memory bloat rather than a leak. Most people write
code that guarantees memory is freed on exit, so a leak is never
detected. However a more common and harder to find problem is bloat,
where the memory is allocated (and grows) for the lifetime of the
process but is only freed on shutdown.
** Changed in: unity
Milestone: None => 7.0.0
** Changed in: unity
Importance: Undecided => High
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https://bugs.launchpad.net/bugs/1075614
Title:
Unity leaks memory even when desktop is idle, screen locked in 12.10
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