Note that this may be memory bloat rather than a leak. Most people write
code that guarantees memory is freed on exit, so a leak is never
detected. However a more common and harder to find problem is bloat,
where the memory is allocated (and grows) for the lifetime of the
process but is only freed on shutdown.

** Changed in: unity
    Milestone: None => 7.0.0

** Changed in: unity
   Importance: Undecided => High

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https://bugs.launchpad.net/bugs/1075614

Title:
  Unity leaks memory even when desktop is idle, screen locked in 12.10

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