Summary I've figured out after some back-tracking - this code has been
sitting in our repo for some time now:

This bug is that some 24 bit icons would show up with a ? icon. It's fixed by 
this MR:
https://code.launchpad.net/~aacid/unity-2d/load_24bit_pixbuf_icons_2/+merge/103311

A MR was later made to automate a test for this fix (instead of manual test):
https://code.launchpad.net/~aacid/unity-2d/load_24bit_pixbuf_icons/+merge/102471

While using the automated test, it pointed out that some 24 bit icon types 
would show with slightly incorrect colouring. This branch added such a 
troublesome icon and a fix so the test passed:
https://code.launchpad.net/~aacid/unity-2d/more_24_bit_stuff/+merge/105797
Yes this branch has some refactoring too, it was not made to be SRU specific. 
In testing last week, we could barely distinguish the visual change this branch 
performs. As a result, that branch has been reverted for now.

So the first 2 branches should be included in the SRU in my opinion.

We can later create a bug about this colouring bug, attach the fix and merge 
it. But right now both Albert & I are quite busy. What do you think?
-G

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https://bugs.launchpad.net/bugs/977262

Title:
  Unity 2D doesn't load 24 bit icons

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