Here are some further observations:
I was wrong in assuming, that memory consumption starts at about 5Mib/sec, 
actually it starts very slow and multiplies with every new started game. After 
10 minutes or so, it already has claimed 2 GiB of RAM, after about 30 minutes 
it has filled all RAM and 10GiB of swap space.
So it seems that there is some subroutine which doesn't get killed after 
restarting, but gets copied every time the game is restarted, and then all the 
multiplied instances speed up the consumtion process.
I just don't know, how to pin down the component, since I wouldn't understand 
the source codes etc. Some time ago I ran some valgrind-sessions, maybe this 
could help gathering data? Any suggestions?

Cheers!

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https://bugs.launchpad.net/bugs/1088620

Title:
  heavy memory leak in gnome-mahjongg 3.6.0.2 - LinuxMint Nadia 64bit

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