Here are some further observations: I was wrong in assuming, that memory consumption starts at about 5Mib/sec, actually it starts very slow and multiplies with every new started game. After 10 minutes or so, it already has claimed 2 GiB of RAM, after about 30 minutes it has filled all RAM and 10GiB of swap space. So it seems that there is some subroutine which doesn't get killed after restarting, but gets copied every time the game is restarted, and then all the multiplied instances speed up the consumtion process. I just don't know, how to pin down the component, since I wouldn't understand the source codes etc. Some time ago I ran some valgrind-sessions, maybe this could help gathering data? Any suggestions?
Cheers! -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1088620 Title: heavy memory leak in gnome-mahjongg 3.6.0.2 - LinuxMint Nadia 64bit To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/1088620/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
