It seems that this is predominantly affecting people who like myself are
trying to play Unreal Tournament.

Unfortunately switching to Audio.GenericAudioSubsystem does not resolve
the problem with the openal driver, and it also introduces a new
problem: any mods which use audio sampled at a rate not supported by
this driver (mods I've found include Unreal4Ever, many voice packs, and
some ChaosUT sound effects) will cause the game to crash horribly with
an "unsupported rate: <X>". Many commonly-used sample rates are not
supported, including 8000, 11025, and 48000khz.

The OpenAL driver doesn't have this issue - it supports all sample
rates. It also provides superior audio quality, so I for one would like
to see this lag issue addressed!

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https://bugs.launchpad.net/bugs/612093

Title:
  padsp introduces about 2 seconds of delay

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