To clarify - the feedback loop is a worse-case that is still better than
the best case that we have now. It doesn't cause constant redraws,
rather, it just means that the nux windows will always be drawn to the
screen every time a compiz window updates. The cost is not that bad - as
it is two draw calls at the most.

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https://bugs.launchpad.net/bugs/1080947

Title:
  damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
  performance

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