To clarify - the feedback loop is a worse-case that is still better than the best case that we have now. It doesn't cause constant redraws, rather, it just means that the nux windows will always be drawn to the screen every time a compiz window updates. The cost is not that bad - as it is two draw calls at the most.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1080947 Title: damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity performance To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1080947/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
