This is really a bug in mesa. glShaderSource is defined in the spec like
so:

void glShaderSource(    GLuint shader,
        GLsizei count,
        const GLchar **string,
        const GLint *length);

But in newer versions they've changed it to:

GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader,
GLsizei count, const GLchar* const* string, const GLint* length);

That's incorrect.

** Bug watch added: freedesktop.org Bugzilla #59013
   https://bugs.freedesktop.org/show_bug.cgi?id=59013

** Also affects: mesa via
   https://bugs.freedesktop.org/show_bug.cgi?id=59013
   Importance: Unknown
       Status: Unknown

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https://bugs.launchpad.net/bugs/1095915

Title:
  opengl plugin FTBFS with clang

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