This is really a bug in mesa. glShaderSource is defined in the spec like
so:
void glShaderSource( GLuint shader,
GLsizei count,
const GLchar **string,
const GLint *length);
But in newer versions they've changed it to:
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader,
GLsizei count, const GLchar* const* string, const GLint* length);
That's incorrect.
** Bug watch added: freedesktop.org Bugzilla #59013
https://bugs.freedesktop.org/show_bug.cgi?id=59013
** Also affects: mesa via
https://bugs.freedesktop.org/show_bug.cgi?id=59013
Importance: Unknown
Status: Unknown
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https://bugs.launchpad.net/bugs/1095915
Title:
opengl plugin FTBFS with clang
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