Austin,

Could you please try reverting to the old rendering method that was used in 
12.04 to see if that improves things in 12.10? To test it, please...
  1. sudo apt-get install compizconfig-settings-manager
  2. ccsm
  3. CCSM > OpenGL >
        Framebuffer object = OFF
        Vertext buffer object = OFF
        Always use buffer swapping = OFF

Sometimes you may have to log out and in again for it to fully take
effect (which is a bug).

** Changed in: unity
   Importance: Undecided => High

** Changed in: unity (Ubuntu)
   Importance: Undecided => High

** Changed in: unity
       Status: Confirmed => Incomplete

** Changed in: unity (Ubuntu)
       Status: Confirmed => Incomplete

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https://bugs.launchpad.net/bugs/1075792

Title:
  Slow Unity 3D performance in 12.10 Quantal Quetzal

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