** Description changed:

  Users can manually specify Compiz outputs using ccsm.  For example, I
  combine four displays into one large virtual display, which causes
  windows to maximize across all four of them.  Similarly, the drag-
  window-to-the-side-of-the-screen behavior works as expected, resizing
  the window to occupy half of the virtual display.
  
  In short, window management respects my custom geometry.
  
  Unity panel's placement does not respect my custom geometry.  Instead of
  rendering once at the top of my manually-specified large virtual
  display, it individually occurs on each physical display.
  
- The end result, pictured in the screenshot, is that a maximized window
- has two unity panels along its top edge, and two more cutting it in half
- across the middle of the window.
+ The result, pictured in the attached screenshot, is that a maximized
+ window has two unity panels along its top edge, and two more cutting it
+ in half across the middle of the window.
  
  ProblemType: Bug
  DistroRelease: Ubuntu 12.10
  Package: unity 6.12.0-0ubuntu0.2
  ProcVersionSignature: Ubuntu 3.5.0-22.34-generic 3.5.7.2
  Uname: Linux 3.5.0-22-generic x86_64
  NonfreeKernelModules: fglrx
  ApportVersion: 2.6.1-0ubuntu9
  Architecture: amd64
  CompizPlugins: 
[core,composite,opengl,compiztoolbox,decor,imgpng,vpswitch,session,resize,gnomecompat,regex,move,mousepoll,animation,wall,expo,ezoom,workarounds,fade,switcher,scale]
  Date: Tue Jan 22 00:11:30 2013
  InstallationDate: Installed on 2012-09-26 (118 days ago)
  InstallationMedia: Ubuntu 12.04.1 LTS "Precise Pangolin" - Release amd64 
(20120823.1)
  MarkForUpload: True
  ProcEnviron:
   TERM=xterm
   PATH=(custom, no user)
   XDG_RUNTIME_DIR=<set>
   LANG=en_US.UTF-8
   SHELL=/bin/bash
  SourcePackage: unity
  UpgradeStatus: Upgraded to quantal on 2012-10-24 (90 days ago)

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https://bugs.launchpad.net/bugs/1102786

Title:
  unity panel placement does not respect custom compiz output geometry

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