I've changed the title of the bug to be more descriptive as to what was actually fixed here. The dash blur now uses linear sample interpolation to take fewer texture lookups with similar accuracy to a normal gaussian algorithm. That is one potential speed-up of the dash blurs, but there are other bottlenecks which are also relevant. "Speed up the dash blur" is too vague and may lead to a situation where the bug is reopened again an necessary number of times.
** Summary changed: - Speed up dash blur + Dash Blur - Take fewer samples per fragment pass -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1102410 Title: Dash Blur - Take fewer samples per fragment pass To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1102410/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
