I've changed the title of the bug to be more descriptive as to what was
actually fixed here. The dash blur now uses linear sample interpolation
to take fewer texture lookups with similar accuracy to a normal gaussian
algorithm. That is one potential speed-up of the dash blurs, but there
are other bottlenecks which are also relevant. "Speed up the dash blur"
is too vague and may lead to a situation where the bug is reopened again
an necessary number of times.

** Summary changed:

- Speed up dash blur
+ Dash Blur - Take fewer samples per fragment pass

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https://bugs.launchpad.net/bugs/1102410

Title:
  Dash Blur - Take fewer samples per fragment pass

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