If anyone wants to dive in, the code for making a barrier is in
unity/launcher/PointerBarrier.cpp. Though this might have to be reviewed
by design as well, I can confirm this here. So adding design.
** Also affects: ayatana-design
Importance: Undecided
Status: New
** Changed in: unity
Assignee: (unassigned) => Unity Maintainers (unity-maintainers-team)
** Changed in: unity (Ubuntu)
Assignee: (unassigned) => Unity Maintainers (unity-maintainers-team)
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https://bugs.launchpad.net/bugs/1050171
Title:
Unity sticky edges does not work for vertically tiled layouts
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