Same problem with Intel graphics card. Console output:

(cheese:19481): Cogl-WARNING **: Failed to compile GLSL program:
src:
precision mediump float;
uniform sampler2D tex;void main () {  vec4 color = texture2D (tex, 
vec2(cogl_tex_coord_in[0]));  float y = 1.1640625 * (color.g - 0.0625);  float 
u = color.b - 0.5;  float v = color.a - 0.5;  color.a = color.r;  color.r = y + 
1.59765625 * v;  color.g = y - 0.390625 * u - 0.8125 * v;  color.b = y + 
2.015625 * u;  gl_FragColor = color;  gl_FragColor = gl_FragColor * 
cogl_color_in;}
error:
0:23(1): error: Illegal use of reserved word `precision'
0:23(1): error: syntax error, unexpected ERROR_TOK, expecting $end


(cheese:19481): Cogl-WARNING **: Failed to link GLSL program:
error: linking with uncompiled shader

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https://bugs.launchpad.net/bugs/1101951

Title:
  Webcam with cheese not working - shader fails to compile

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