Public bug reported:

The launcher does not handle incorrect Dnd correctly. When you move say,
text over the launcher it dims everything as if it thinks the launcher
can do something with it, but it should ignore things that do not have
"text/uri-list". Currently, it assumes anything thats under a
ProcessDndMove is valid and dims things when it should skip it.

** Affects: unity
     Importance: Low
     Assignee: Brandon Schaefer (brandontschaefer)
         Status: In Progress

** Affects: unity (Ubuntu)
     Importance: Low
     Assignee: Brandon Schaefer (brandontschaefer)
         Status: In Progress

** Changed in: unity
     Assignee: (unassigned) => Brandon Schaefer (brandontschaefer)

** Changed in: unity
    Milestone: None => 7.0.0

** Changed in: unity
   Importance: Undecided => Low

** Changed in: unity
       Status: New => In Progress

** Also affects: unity (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: unity (Ubuntu)
       Status: New => In Progress

** Changed in: unity (Ubuntu)
   Importance: Undecided => Critical

** Changed in: unity (Ubuntu)
   Importance: Critical => Low

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Brandon Schaefer (brandontschaefer)

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https://bugs.launchpad.net/bugs/1163473

Title:
  Invalid Dnd is not being ingored in the launcher.

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