Public bug reported:
The launcher does not handle incorrect Dnd correctly. When you move say,
text over the launcher it dims everything as if it thinks the launcher
can do something with it, but it should ignore things that do not have
"text/uri-list". Currently, it assumes anything thats under a
ProcessDndMove is valid and dims things when it should skip it.
** Affects: unity
Importance: Low
Assignee: Brandon Schaefer (brandontschaefer)
Status: In Progress
** Affects: unity (Ubuntu)
Importance: Low
Assignee: Brandon Schaefer (brandontschaefer)
Status: In Progress
** Changed in: unity
Assignee: (unassigned) => Brandon Schaefer (brandontschaefer)
** Changed in: unity
Milestone: None => 7.0.0
** Changed in: unity
Importance: Undecided => Low
** Changed in: unity
Status: New => In Progress
** Also affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity (Ubuntu)
Status: New => In Progress
** Changed in: unity (Ubuntu)
Importance: Undecided => Critical
** Changed in: unity (Ubuntu)
Importance: Critical => Low
** Changed in: unity (Ubuntu)
Assignee: (unassigned) => Brandon Schaefer (brandontschaefer)
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https://bugs.launchpad.net/bugs/1163473
Title:
Invalid Dnd is not being ingored in the launcher.
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